
Every captain starts small
You leave Lantern Harbor in a fishing skiff, with a handful of iron shot and no name. Hesitate and you end up on the bottom. Come back with a full hold and you buy a better ship and head out again.


Make your name at sea
You set sail in a fishing skiff and work your way up: sink raiders, hunt monsters with your friends and, one day, besiege another guild's island. An online naval game for Android, made in Brazil.
Android · Coming soon to Google Play

You leave Lantern Harbor in a fishing skiff, with a handful of iron shot and no name. Hesitate and you end up on the bottom. Come back with a full hold and you buy a better ship and head out again.

In the mist of the Floe Field, among the ice, a serpent the size of an island waits for anyone not paying attention. At the Basalt Needles swims a turtle with stone columns, moss and pine trees on its back. Nobody takes these on alone. Bring the crew, and they pay out in gold and diamonds.

The deeper you sail, the fewer the rules. Out there, captains hunt captains, and your rank goes up or down with every fight. There is the arena, there are battlegrounds and there are guilds: with yours, you raise an island and go after your rivals' one.
All recorded straight from the game, just as it plays: shots that miss, monsters that bite, ships going under.
The aiming is all yours. Drag the stick, let the broadside go and follow the shot through the air. It can miss, and so can the enemy's. Cannons are for ships, harpoons for monsters, and ten captain orders help you turn a fight around.

Sink an enemy and a chest is left floating. Treasure map pieces drop from chests and from dives into sunken hulls. Once the map is whole, you go in alone: first the waves of enemies, then the guardians, and the treasure at the end.
From the fishing skiff to the flagship. Every hull has its own hit points, speed and room for cannons and harpoons, and they all have nine upgrade positions so you can build yours your way.

In port, the master armorer improves your weapons and, with some luck, forges a masterpiece. Every level you gain hands you seals for the skill tree: more hit points, more damage, shorter reload.
Team up with up to five captains: loot is split evenly among whoever fought, and nobody can hit an ally. There is live chat, a friends list, messages and friendly duels. And there are guilds, with their own island, towers, a fortress and sieges against rival guilds.

In the arena, your aim goes up against other captains in 1v1, 2v2 and 3v3, with seasons, rankings and glory. The battlegrounds are two teams of five, rotating between Capture the Flag, Tide Dominion and Bastion Assault.

Five events take turns all year, across every sea. Each brings its own enemies, a three-tier boss, a currency, a shop and a ship you can only get there. That is forty-five days of hunting and a short break before the next one.
Thirty-four seas in four regions, linked by passages and whirlpools. Tropical bays, misty straits, coral lagoons, spice islands, black reefs and, at the far end of the world, frozen seas. Every captain starts at Lighthouse Cove, with a guided training.
Some enemies will not go down to one captain. They hit hard, take a beating and heal if you run off to repair. Get the group together, surround them and keep firing.
16,390 hit points
Coiled in the mist among the ice floes, it bites whoever comes close and drags whole ships to the bottom.
3+ captains
Heals out of combat
13,680 hit points
An island that swims: basalt columns, moss and pine trees on its back, and a shell that takes whole broadsides.
2+ captains
Heals out of combat
32,085 hit points
Among the spice islands, an orange-armored octopus drags merchant ships down and never lets go of what it grabs.
3–5 captains
Heals out of combat
58,235 hit points
In the sea of calms, a windless, voiceless galleon fires broadsides that crack any hull.
4–5 captains
Heals out of combat
65,535 hit points
In the ice of Aurora Cape, at the end of the world, the toughest boss at sea. Four captains almost never bring it down.
5 captains
Heals out of combat
65,535 hit points
The great boss of each event shows up at Aurora Cape right on schedule. It only goes down to five well-equipped captains.
5 captains
Heals out of combat
Five themes take turns: forty-five days of event and five off, across every sea. Each one shows up with its own enemies, a three-tier boss, a currency, daily and weekly tasks, a shop and an exclusive ship.
Fúria da ÁguiaA Esquadra do Penacho desce do norte e caça tudo o que navega.
Retorno FantasmaOs naufrágios voltam à tona e cobram passagem de quem cruza o caminho deles.
Sangue do DragãoAs serpes acordaram, e onde o sangue delas toca a água o mar ferve.
Lua de SangueQuando a lua nasce rubra, os caçadores noturnos saem das angras.
Garras de LeãoA Frota da Juba chega para cobrar tributo de todos os portos.28 ships, and each one fights its own way.
Coming soonMore sets to build your ship your way are on the way, each with its own bonus.
Coming soonThe battles already have their sound. The music that sails with you is coming.
You can now talk to the whole fleet in real time, play in Spanish and find the community without leaving the game.
Sign in to IronWave with Google or with your DON Account, and your captain follows you to any device.
A monthly ranking, a prize for the top ten, defense that pays and the Banner Oath in the island shop.

It is free. Sign up for Early Access and play before launch.
Sign up for Early Access